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LitRPG Newsletter 9
A Marine turned Greek God. An Army of Beautiful Amazons. One Final Battle against Death Itself.
Jacob Merely has secured the ultimate weapon against evil, the Crystal Scythe, and now it’s time for him to bring the fight to Hades himself.
Unfortunately, Earl Necro Earl and his undead forces stand in the way, so if Jacob is going to defeat the god of death, he’s going to have to take out Earl first. Knocking Earl’s teeth into the back of his throat? Yeah, Jacob is totally okay with that.
And when a mysterious new woman arrives unexpectedly at their gates with no memory of who she is-but seems to know of a secret passageway into the heart of the Temple of Hades-Jacob finally has the last piece of the puzzle. But with every new battle won, Jacob is tempted to give into the rage and arrogance that consumed Ares.
Can Jacob resist the temptation to become a total douchebag? Can he and his Amazons unravel the mystery behind the ancient Olympian War and finish a battle as old as time itself? And what new demons does Hades have to throw against the War God?
As the medpod continues to repair his time-ravaged body in the real world, Colonel Raytak’s foes inside the game world of Limitless Lands execute their carefully-laid schemes, seeking his ruin.
Wrongfully accused of treason, Raytak finds himself a prisoner of the Imperium he serves. To clear his name, Raytak is forced to fight in the arena, seeking victory in the Emperor’s Grand Melee to earn his freedom…but he can’t do it alone. To win, he must forge brutal prisoners, cowards, and deserters into a fighting force capable of conquering every gladiatorial team standing in his way.
Meanwhile, an ancient threat stirs in Hayden’s Knoll and the zone is left unprotected in Raytak’s absence.
Will Raytak be able to regain his freedom and his honor? Will the new threat destroy the zone before he can return to fight it?
Find out in Limitless Lands Book 3: Retribution.
Thrown into a conflict beyond the scope of anything Bye-bye ever imagined, he will be tested in ways he never imaged. Whether that means stopping a war or just taking the girl he likes on a date, he certainly has his work cut out for him.
Tensions are rising and if Bye-bye and his friends can’t put a stop to a brewing war, Anvilton and Hammerton might just destroy each other. That is, if the other adventurers don’t destroy them first. With the odds stacked against them, will Bye-bye and his friends survive the Mountain Valley War? Or will the flames of war consume them, leaving nothing but ash in their wake?
What could be better than space adventures? Captain Surgeon knows the answer to this question-space piracy! Loot, pillage, plunder and sell all the lucre-that’s the motto of the Galactogon pirates, and Surgeon is doing his best to join their number.
But what is to be done when the enigmatic Uldans do not want to leave our swashbuckler in peace and keep laying new mysteries in his path, distracting him from his main goal? How does one become a formidable buccaneer, the scourge of Galactogon’s countless star systems, when an indomitable alien invasion is razing empires all across the galaxy?
Time and time again, the game hands Captain Surgeon the Black Spot and time and time again he refuses to take it. It looks like he will have to work extra hard to realize his dreams of piracy and find the answers to all these mysteries…
Leveling up. Fighting death. Living life to the max.
Zeke and his comrades have only been in their new world – Brindolla – for a short time, but every minute has been amazing. Kicking butt and not bothering to take names, the group has been moving forward in their quest to push back the galactic tyrant, War.
Then the unthinkable happens; their friend is banished to the darkest Hells. Poof. Gone, just like that. Now, not only are they on a quest to stop the vanguard of War, but they are going to need to get stronger, faster, and better than ever if they want to have any hope of busting into the Hells and getting their friend back. The Brindollan Gods plan to help as much as they can, but will it be enough to allow them to complete a task that even Orpheus couldn’t in Earth’s mythology?
With the odds looking bleak, and the world they’re trying to defend turning on them, they’re going to need to seek help from unlikely spaces, travel to new places, and break some faces.
Daniel’s (updated) Guide to Early Retirement. Version 2.0 :
1: Intercept illegal money transfer from mafia boss. (Complete success. Except for the part where I was discovered and almost caught)
2: Hide out in super-exclusive Full Immersion Virtual Reality game until the heat is off. (Doing fine so far. They may have figured out that I’m in-game…still, it’s a huge game, so no problem, right?)
3: Roll a bard. Max out charisma. Live it up. (Two out of three ain’t bad. We’re just postponing the ‘Live it up’ part a bit.)
4: Profit. (Still almost two years to go for that. Think happy thoughts!)
He could have been way worse off. Sure, Daniel was stuck in-game as the local bard of a quaint village, but people were nice, the quests juicy and the lore intriguing. Even so, with the mob on the look-out, Daniel would soon find himself sorely tested to avoid detection.
Disclaimer: Still no harems in this series, even with a Bard MC. Go figure. We’re going light on the cursing and less light on the puns. You were warned.
With a war now raging in the Central Kingdom, Morgan and Sarah flee east, in an attempt to escape the growing conflict. However, there are many forces conspiring to stop them. Princess Katherine of the North sends mercenaries to capture them. Lord Simon, tired of waiting, hires the most notorious hit squad in all the Five Kingdoms to end Morgan, once and for all.
With threats looming around every corner, and time running out, Morgan and Sarah will be forced to make several drastic decisions in order to survive. Especially, after they receive a very dire warning, from an all-powerful being…
Warning: This book contains profanity, gore, and content that may not be suitable for childern. This book also contains GameLit elements, such as stat sheets, and a form of leveling, and experience gain.
GIN SONNY IS COMING.
It’s personal. It’s the end game.
No one sees Gin’s plans, which is what has made him one of the most successful killers Earth has conceived.
Now Kaiden will find out if his friends, teachers, and the support staff are capable of stopping the killer from leaving him braindead.
Sometimes you don’t come out of the Animus alive.
Will Kaiden and Chief be able to figure a place to hide when the Animus itself is the killing weapon? Will the Professor be able to overcome a new threat? Will Wolfson survive going up against Gin Sonny?
This is the test of not a student but everyone around him he holds dear.
You don’t become the best of the best by staying alive. In the Animus, you are closer to perfection with each death you suffer.
Kaiden Jericho would rather skip the death part, thank-you-very-much.
Join Kaiden as he learns about Nexus, the Animus, and the opportunities that one fight brought him. Never has helping someone benefitted him so much.
The future is looking bright, except for the pain.
Bastion was supposed to mean safety. It was supposed to mean a break from fighting for their lives and a chance to talk to someone who might actually know what’s going on. Access to their gold and some beer would have been nice, too.
They got none of those things. When Tina and James arrive in the capital, they find a city on fire in more ways than one. Players and non-players hunt each other in the streets, while the king who controls the city’s all-powerful artifact cowers from the chaos in his castle. Desperate to warn somebody about the Once King’s coming invasion, James wants to try to talk to the king anyway, while Tina just wants to meet the royal portal keepers who might be able to send them home.
It shouldn’t be hard to get an army of the world’s best-geared players through one city, but when they discover that the captain of the Royal Knights has been massacring low-level players in revenge disguised as justice, James and Tina will have to decide what is more important: the lives of their fellow gamers, or the stability of this world’s last great city. Both choices deserve a champion, but with the Once King’s armies closing in, taking the wrong side may doom everyone to an eternity as slaves to the Ghostfire.
The Church of the Resurrection has switched Primacy Online VI: Legacy of Balor into War Mode, early. The draftees and volunteers from the Earth’s city-states will be locked in the game and enter a life and death struggle before they are ready. Shortly after the game goes live in War Mode, Church players claim thousands of ‘First Time’ achievements, some of which have high point values.
The activation of War Mode means that the normal players will be entering the game months before they were scheduled to. Among the newcomers, there will be player killers, who make a sport out of hunting the draftees and volunteers. Many of the city-states use power Leveling schemes to quickly raise teams of non-War Mode players as hunters, whose only purpose is to hunt down the draftees and volunteer from the other city-states.
With bounties on their heads, Crom Cruach and his party move to the mainland of Toraigh and create alternate identities for themselves. Their plan is to attack the dungeons and race toward Level 20, where the first Rank advancement quests become available.
The long awaited fourth book in the Camelot LitRPG series. King Arthur is besieged in the walled city of Caer. Outside the hordes of the Enemy are pounding the walls and the city is about to fall. Many miles away, Sir Gorrow of the Bloody Field has perfected a super weapon – the ability to make vorpal strikes and instantly kill enemies on a natural roll of 20.
Gorrow needs to get to King Arthur fast to save the city and the whole realm of Logres.
With his trusty friends, Gorrow must face the Pendle Witches, Robin Hood, Ned Ludd and the Mysterious Mr Treacle before he can meet up with Merlin Silvestris on Alderley Edge and come to King Arthur’s aid.
The problem is — are the odds just too great this time, even for Sir Gorrow?
The school cultural festival trope has finally come. The group is out to have fun, eat, and compete in the activities. It’s a shame that it cannot be easy for Clyde. From winning the festival just to protect Noona from perverts, to facing off with someone’s evil mother. There’s also the crusader champion’s arrival, the Wind’s arrival, also Dark. Ladies and gentlemen: we’ve got a clusterfuck day.
Sometimes god mode is necessary to put certain arrogant legendary figures in their places…
Clyde and his party is back in May 2019’s issue, bringing the humor and fun, ass-kicking, and the rising from weak to completely unstoppable.
This novel contains sexual content, sex scenes, and sexual humor fit for anime fans. You have been warned. Not for the faintest of hearts.
Join Ed on his next adventure as he levels up from an apprentice to a journeyman
When Ed finds himself sequestered in a converted barn, not allowed to enter his home village because the impending war, he finds that he must flee because the Demon Lord wants to make him his eternal servant. With the help of his father, Ed and his friends embark on a journey to find a magic spell book and a Magi Staff.
Guided by his dreams, Hamon mentors him from the beyond where he battles a Spider Queen, a homunculus, and a lower-pit fiend in the Abyss. In preparation for the battle with the Demon Lord, Ed must get these items and prepare himself before his village of Gilmore is burned to the ground by Lord Abraxas.
Find out if the arrogant Edward MacAra can learn the true lesson in time to save his village. Find out in the next installment of the Reclamation Series.
Argo Derren’s dream has always been to make it as an actor. Heir to one of the wealthiest companies in the Diamond Nations, he was supposed to follow in his father’s footsteps and join the family business. But Argo would rather spend his time trying to land a role IRL and playing Drake Realm, a VRMMORPG, together with his guild mates.
Unfortunately, despite his efforts, Argo can’t seem to catch a break. Every time he auditions for a part, he fumbles his lines and makes a fool of himself. His life inside the game isn’t much better to be honest; a low-level Bard, he keeps on messing up when running quests with the crew…
Argo hangs on, though, certain that his time will come. He just has to be patient. But after one failed audition too many, he’s given an ultimatum by his dad: come back and assume his rightful position in the company, or get thrown out onto the street.
His back against the wall, Argo will get one last chance to turn it all around when he’s offered the opportunity to add a rare class to his in-game character: that of the Spy. This may very well be the key to solving all his problems as he will need to impersonate other characters in the game and be convincing enough not to get his cover blown. Which may in turn help develop his acting range and land him a much needed gig in real life…
His first secret mission: infiltrate an orc camp on his own. But can Argo awaken the great actor within and mingle with the dangerous mobs without arousing suspicion? Can he succeed where he’s always failed thus far, or will he once again let everyone down?
The bacon-loving zombie busting hero, George finds himself behind bars after being betrayed by a police chief and his assistant. No matter, George and his new partner plan to escape imprisonment. However, are Hybrid’s little monsters waiting for them? The Gamelit survival horror adventure continues!
After being interrogated by the rogue chief and his assistant, George realizes that the zombie outbreak in the mall was an entrapment scheme set-up by the Hybrid Corporation. After his partner, Dawn is kidnapped and taken by the dirty police chief, George takes matters into his own hands and escapes the clutches of a police officer. What he doesn’t realize is that Hybrid has spread the Raven Hawk virus into the police station.
Armed with only a police baton, George has to fight his way through the new zombie outbreak and obtain his weapons again. As he explores the police station and tries to rescue his partner, he finds out that the chief is not what he claims to be. In fact, the police chief that took him in is living a sinister double life. It’s a double life that inculdes resurrecting a devilish cult.
Could it be that Hybrid is trying to finance a cult or is the Raven Hawk infection a result of a deal gone bad? In this episode, George will trek the dark side of the police station, literally and figuratively. George will have to fight through creatures, zombies, underground mazes, and even labyrinths to give it that dungeon core feeling. Lurking in the depth of the police station, George will find there is a much more sinister plot hiding behind the closet and it’s worst than just skeletons.
This place will be so sinister and deadly that even a can of Bacon Flavored Cola might not be enough to save the bacon-loving heroine. Can the middle-aged vigilante escape the trap with his life or will he be heading to bacon heaven to be with the other pigs up in the sky? By the end of this adventure, George might just be the literal meaning of pigs flying.
When Joshua downloaded Macrocosm, he had expected it to be a brand new game like any other. It was new, it was shiny, and that meant he would be able to make a killing by playing it. Joshua’s a professional gamer, someone who makes a living by selling items and accounts in the 23rd century, and Macrocosm promises to be better than every game before it. When he discovers that starting as a zombie provides amazing bonuses, Joshua felt like he didn’t have a choice but to pick it.
Macrocosm has its own gods, and they treat the players like pawns in their own little games. Joshua quickly draws the attention of the Plague God Filth, and his peaceful plans quickly take a turn for the worse as he finds himself the subject of one such game.
Behind the scenes, the mysterious company behind Macrocosm has its own plans. What are they recruiting high level players for, and why are these players never seen again?
After the dust settles, Jackson awakens to a world torn apart by his own actions.
Just when defending his homeworld seemed impossible, Jackson hatched a desperate, last-ditch plan with is CO: activate and launch highly experimental nuclear missiles contained in a nearby silo. Unfortunately, the missiles were far more effective and unstable than they could have imagined.
Waking up in a cavern, Jackson quickly realizes that the world around him has changed, and not for the better. Accompanied by his AI Raven and armed with strange new abilities, Jackson sets out through the wasteland to discover the truth of this new world and the fate of his old one.
ReDeath Core is an adult-oriented SciFi LitRPG containing: gore, explicit sex, foul language, and other disturbing content.
The year is 2076, and mankind has perfected VR technology, using the Chip, an implant that interfaces directly with the human brain, using it like an organic computer. Age of Anarchy Online (AAO) is the newest game released by Icestorm, makers of the legendary World of Destiny (WoD).
Unlike VR games before it, AAO promises a 110% ‘Better Than Life’ realism experience, and to showcase this, Icestorm announces that AAO will have no ‘Out of Character’ rules, save for actions like hacking or exploiting system errors. Players can do anything to NPCs and even other players, and there will be no consequences save what one may suffer in game. “Do what thou wilt, but it may be done to you in turn.”
Mike Greene, better known in WoD as Torgan, a max level Paladin and leader of the Lords of Light, one of the top ‘light side’ guilds in WoD, now sets off on a new adventure in AAO.
Get the second THREE Tower of Gates Books in this special Omnibus!
Each of the three novels looks at life in the game world through the eyes of a single character. Josh, Eric, and Sarah all learn more about the Tower of Gates and themselves as they dive even deeper into the game.