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LitRPG Newsletter 8
Although he was once the promising young CEO of a successful corporation, Lucas abandoned everything he knew and retreated from both the real world and his demanding life following a horrific accident. In order to cope with tragic loss, he began spending his time in virtual reality, lazing about in the sun and living a carefree life.
When he learns that his escapist paradise is being threatened and is about to disappear, however, Lucas is once again forced to take action and do what he does best: take charge. With newfound purpose, Lucas desperately begins making plans that will not only save the world that he has come to love but also propel him back into the spotlight once again-only this time as the villain.
In this GameLit LitRPG adventure, Lucas overthrows local lords, assumes command of the evil Imperium’s forces, and begins designing a dungeon that no player would ever want to miss out on. As he struggles to evolve his monsters and create an entourage of minions in order to become the greatest villain ever, however, Lucas realizes that things aren’t going to be as easy as they initially seemed.
Improvise. Overcome. Adapt.
Only five days have passed since Jade was brought to a distant world and a new life. Mobile for the first time ever, Jade is given the chance to do something she’s always wanted: attend school.
Dracona isn’t your typical school, however. In Andara she needs to learn all the skills an adventurer needs. For her, that means how to cast magic and use weapons without hurting herself. She’ll have to learn fast because the obstacle course isn’t the only thing challenging her progress; she’s racing against the clock to learn how to beat the Mesmer before they find her.
With both enemies and allies all around, Jade must hit the ground running, because what’s chasing her may be worse than the hospital bed she left behind. Turns out that adapting to a new world is only the first step.
The novel has been voted the best Russian LitRPG release of 2018 and won the first prize at the LitRPG competition held by a leading Russian literary site litnet.com. Read the opening chapters here – magicdomebooks.blogspot.com/2019/01/disgardium-class-threat-by-dan.html
Our future. Noncitizens and individuals of low social standing can only find work in one place – the virtual world of Disgardium. And that might mean mining ore; it could just as well mean cleaning pigsties or washing dishes in a tavern, but that’s about as glamorous as it gets.
Fifteen-year-old schoolboy Alex has dreams of working as a space guide. All he can think about is the stars, but life gets in the way and now his only path to achieving that goal is through the game.
From the international best-selling author of Killstreak, The Goblin Wars, The Umbral Blade, and many others…
Steve’s just an accountant with a serious MMO addiction.
In the game, the people of Tamernil live under the harsh rule of a vile bureaucrat, and Bokta–an outcast blood witch practicing forbidden magic–has a bold plan to save them all. She’ll need to summon a powerful demon, one she’s been watching through a scrying mirror for years.
There’s just one hitch: the mighty demon she’s been watching isn’t he real. He’s a character in Realm of Crafted War, and the man behind the keyboard is a far cry from a savior.
Violently dragged into the world of Realm Online, Steve will have to learn how the hell he’s going to survive, all while masquerading as Maxkrannar, the demon Oathbreaker he’s supposed to be.
What happens when you suddenly find yourself in a reality of untold possibilities, in a place where technology and magic are indistinguishable? Every game location is a transformed physical world connected to one other through an interstellar network of portals. Every player “avatar” is a living physical body with incredible survival traits.
Once in this dreamscape, it would be unwise to not seize the moment!
There are, however, a couple of catches. First of all, you don’t remember your identity. Second, the “sandbox” of this inter-civilization game, “Universe ICS”, is a dangerous place for beginners. Finally, character restoration is finite. Death in “ICS” may be irreversible.
The Sunken Labyrinth holds loot, evil, but most importantly, a way off the realm.
After Ren and his party defeated the Necromancer Foscor’s forces on the forest realm Toris, they embarked for the endless waters of the ocean realm Shella to destroy the corruption there.
To do that, Ren needs three things: a ship, better weapons, and the help of…giant turtles? He and his party tango with pirates, flee ancient island guardians, and navigate the treacherous waters between cities to hunt down the source of Foscor’s power in the realm and destroy it once and for all.
Because if Ren can’t prove himself to the gods of the realm, the corruption will consume not only Shella, but also the four other realms of Perla-and he will lose his only chance to go home.
With the help of his new allies, Martin avoided the worst by defeating the Shogun before he could seize control of the imperial seat. Although he had to let go of the souls that powered his core-and which threatened to turn him into the very monster he vowed to defeat-Martin gained access to an array of new techniques that opened up new and exciting possibilities.
Months have passed since Martin convinced the different rulers to come together to face their common enemy. The Ren Empire, the Emirates from the Bashri Basin, the Taiyo Isles and the Sahaasi Dominion all have come to an agreement, and the different territories are more prosperous than ever. Thanks to their sharing knowledge and Martin’s efforts to build roads and bridges to connect their territories, the whole continent is enjoying a time of relative peace and affluence that should help them grow and prepare for the coming of the invaders.
But not everything is rosy on Copsis. For one, a civil war is raging in the Grass Seas, involving the different Khans. Also, the Order of Rats is still posing a threat, trying to undermine the allies’ plans through acts of sabotage. Yet, the danger those two represent pale in comparison to what Martin discovers in the deep deserts known as the Wastes. There, gathering with total impunity, he finds an army of enemy constructs that dwarfs his own. It turns out that the force that had been awoken when he failed to capture the underground facility is now building pyramids near Ma’an with the intent to honor the directive it received from the defective Builder satellite: to exterminate any and all life form.
Armed with powerful sphinxes and building tools that far surpass Martin’s, that enemy will prove near invincible. With the odds stacked against him, Martin will have to put everything on the line and risk it all if he is to avoid total annihilation.
A single spark begets an inferno.
After stealing an ultra-rare Faction Seal, Abby and Otto find themselves on the run from Osmark and his lackeys. Abby has bigger worries than the price on her head, however. Mere days are left before Earth’s destruction, and time is ticking down on her quest to discover the truth about the Faction Seal and stop Osmark from ruling all of Viridian Gate Online, the immersive VRMMO game turned humanity’s lifeboat.
With nowhere left to turn in Harrowick, Abby and Otto have no choice but to flee to the rebel undergrounds of Alaunhylles-a fading light that was once a beacon of hope in the Imperial-aligned city. They come seeking answers in the Grand Archives, but the rebels have their own problems and their own priorities… Priorities that might just get Abby and Otto killed before they can find the answers they need.
The enterprising young sorceress will have to stoke the embers of rebellion to complete her quest, or see all her hopes go up in flames in this next installment of the Firebrand series.
From James A. Hunter-author of Viridian Gate Online, Rogue Dungeon, War God’s Mantle, and the Yancy Lazarus Series-and author J.D. Astra, comes an epic new entry into the Expanded Universe of Viridian Gate Online that you won’t want to put down!
Will the creators of Metamorphosis Online and their infighting ruin the game for everyone?
Over Gracie’s dead avatar.
Others want to learn what is allowing Gracie’s team to jump in the ranks, and are willing to go to great and scuzzy lengths to figure it out.
The group has decided to form a guild, but can they hold it together long enough to figure out a team tabard?
Can Gracie hold her team together while her personal life is going nowhere? Will she accept her mom’s invite to join the family for her sister’s engagement?
Metamorphosis Online is changing lives… Some for the better, some for the worse
The only thing Gracie believes is the power of her family…her digital family. She’s learning that the rest of life is just details.
Can one man make a difference?
Digit 36589900 lives among the masses of other nameless and Forgotten humans under the thumb of the Government and Bankers.
After one abusive push too many, Digit 36589900 finds himself exiled to a frozen prison moon. Vowing to make a change, the wheels of war are put in motion.
With limited supplies, no shelter and constant threat of attack, a small band of newly christened humans fight to survive, even as repercussions spiral further than anyone could have imagined.
The only hope is constant evolution, but they aren’t the only ones…
When a mission to fight a powerful villain goes haywire, Nyle Maxwell (Winter) is saved by the hero Busker Burn, who turns out to be his younger brother who has been looking for him for a long time.
Their happy reunion is shattered, however, when the government deletes Busker’s account and puts a variety of oppressive restrictions on Winter, even locking his level entirely to squash his character growth. Unable to level up, with his brother on the run from the government, and his only ally in the Department of VR replaced by a woman who wants to make his new digital life hell, Winter finds himself backed into a corner he can’t punch his way out of.
That is, until a mysterious group of illegal players offer Winter a chance to win his freedom, an opportunity Winter jumps on. But in order to regain his freedom, Winter must strike a direct blow against the Department of Virtual Reality itself and expose its darkest secrets to the world.
Secrets that could destroy Winter himself.
A strange sickness is plaguing Whiteridge.
Azoth and Logan have been trapped in the virtual world of Liorel Online for a few weeks now. In that time they’ve stopped a Ratkin ritual, slain a magical abomination, and become heroes. Well, Azoth has. Logan’s found himself a nice little dungeon.
Now mysterious strangers have established a camp outside the city walls.
Are they the cause of the sickness spreading through the town?
Could they be the solution to Azoth’s money problems?
He had thought that he’d already experienced everything that a normal life had to offer. He’d thought he could clearly see what his future holds. Then a sudden phone call changed everything. The Edge of the Abyss was the first full-scale virtual reality, where he was asked to complete a simple task… and which turned out to be far from heaven.
He found himself in a terrifyingly realistic digital world whose rules he didn’t know. Seemingly simple tasks suddenly required him to make moral choices – while refusing to do them would take him to places where the barrage of respawns could send one mad…
I never expected to become a disembodied spirit running a civilization
One night I fell asleep, and a dinosaur wizard offered me the choice to become the ruler of a tribe of people who’d just gotten to the middle of the stone age. It would be my job to guide them from these inauspicious beginnings to glory and greatness.
Of course I signed up.
Barbarians keep attacking, and they are literally cannibals, I can’t talk to anyone directly so I’m getting lonely, and I’m terrified that I’ll make a mistake, and everyone in the settlement will die horribly. But still, this is way better than any video game.
They can only survive together…
Darren Karofski has a strong foothold in Ruins of Rimnir, the hottest MMORPG on the planet. His potion business is going strong, propelled by Beryl, the potion that enhances all stats for players. And Darren is the only one who can make it. His goals of making money have far surpassed his dreams, making college and a comfortable life a reality for him.
But when a strange group of players corner Darren, asking for him to join them in their cult-like faction, Darren heeds the warnings from friends and seeks out a bodyguard.
Kari Maynard isn’t sure where she fits in when it comes to Ruins of Rimnir. Her departure from the Mercenary Clan is still fresh in her mind and her emotional wounds have not yet healed. Being an assassin was a way of life for her, and with it gone, she has no direction.
Until she comes across a player who is far too familiar, one that she has fought beside before. When he asks her to contract with him and become his protector, she does not even hesitate.
The Cabal is coming for Darren, Kari, and the Alchemist Association.
Will Darren’s position in Rimnir survive the Cabal’s rise to power?
And will his friends survive if Darren fails?
He was born anew in a world where martial arts were indistinguishable from magic.
He’d only received a neuronet and meaningless desires from his past life.
What lies ahead?
He’d dreamed of adventure and freedom, but those dreams were taken away from him.
The same way his mother, father, and sister had been taken away.
They took his Kingdom, they even took his destiny.
But he is willing to wage a war, against the whole world if need be, to bring everything back.
Even if a whole army opposes him, his sword won’t waver.
Even if the Emperor sends entire legions against him, his step won’t falter.
Even if demons and gods, heroes and villains alike, unite against him, he won’t bend to their will. His own will is iron itself, unstoppable.
His name is Hadjar and he heeds the call of the dragon heart within him.
You can read the first half of the book and the many glowing reviews here:
This novel contains uncensored scenes of battle that may or may not include depictions of violence and gore.
Read it at your own risk.
P.S. If the aforementioned reasons aren’t enough to get you to read this story, there are also great illustrations in the book.
In a futuristic New Chicago where justice is meted out via a barbaric system called Absolution, you can either level up or check out.
Nobody knows this better than Marisol, a super-powered tracker whose job involves hunting down “Runners,” people who’ve been paid bounties to become suspects in crimes committed by the wealthy.
On the verge of becoming the city’s premier Hunter, she stumbles upon a young Runner who holds the key to a conspiracy that could topple New Chicago’s dictator-and threatens everything she’s ever believed in.
Whether hunter or prey, survival doesn’t come easy on the other side of the wall.
After escaping from New Chicago, Marisol and Elias take shelter in the quarantine zone only to be stalked by nightmarish, blood-enhanced creatures called Threshers. But that’s not the worst of it as they find themselves struggling to survive against Longman’s assassins and weaponized Reaper mechs who are hunting them down.
All is not lost, however, as Marisol’s enhancements keep them in the clear long enough to find a small group of survivors. Joining forces with the potential allies, they’re forced to confront their fears and work together to find a way to topple New Chicago’s brutal dictator before he discovers a secret weapon to destroy the world.
Lyndra remembered when she was a player in the hugely popular and seductive game of Lewd Saga. Those happy memories fell away when she is ripped from her previous existence to become a digital antagonist, forced to fight players and for her very survival.
The player, now turned dungeon core, must build her dungeon, raise an army, protect her dwellers and try to understand what fate has decreed for her new digital life. With the virtual world of Lewd Saga falling further into chaos, Lyndra will tap her darker survival instincts to become a force the world of Lukken has never seen before.
By 2053, Earth has become overpopulated. The VR video games where players kill one another off until there is only one person standing are very popular now. If one dies in a game, one dies in real life as well. The sole winner gets prize money.
Jason resolves to play such a game to get money for lifesaving surgery for his mother. Later on, he finds out that his girlfriend Jennifer has decided to play the game as well. Now they have a big problem because there can be only one survivor in the game.
Which means that one of them needs to die so the other one can win the game. Who will it be, Jason or Jennifer?
A man’s quest for freedom. A world of limitless possibilities.
Down on his luck and with his back against a wall, John Crussel would do anything to provide for his family. Even rob a bank out of desperation. But when he hears of how he can make money in a virtual reality video game called Alterlife, he walks away from the robbery and decides to give it a shot.
Couldn’t be harder than robbing a bank, could it?
John’s world is about to change as he finds that Alterlife is easier than it seems. But being a hotshot new guy that seems to have all the luck draws the attention of some dangerous people in Alterlife – ones that want what he has and are willing to do anything for it.
As the line between the real world and the virtual world begins to blur, John begins to question his sanity. He soon finds himself in a fight for his life and is forced to make a difficult choice, one that will change his future and shake the very foundation of everything he knows.