LitRPG Newsletter 15
After taking and defending Vuzgal, Erik and Rugrat have a new task to complete: build a city.
They have been racing through the realms at this point, but Vuzgal is a prize that they can’t simply give up on. Alva is mobilized, as are their allies, to build out the new city.
It is time that they solidify their gains, working on their crafts, their fighting ability and cultivation. As they expand their personal power, their gaze turns toward Vermire, to the dungeon. It’s time they started to exert the strength they’ve built up.
Alva moves in the shadows, but to what effect? The answer lies in the Fifth Realm.
Book 6 of the bestselling Eden’s Gate series!
As a newly anointed member of the Mage’s Guild, Gunnar begins his training under Darion and Eanos. Resistance, staves, and ranged fighting are all staples of any mage, but the pride of being a member of the guild is access to a strange device that helps its members locate areas of powerful magic.
During a routine outing with another mage, a group of mysterious Magi attack and know more about Gunnar than any outsiders should. They know he’s a Reborn, and they know he stole the Fellblade from the Sparrows. Worse, they’ve captured someone he loves.
The Magi want a weapon–an ancient weapon–for her return.
Gunnar must ascend to new heights and come face-to-face with some of the most powerful creatures in Eden’s Gate if he’s to get another chance at a weapon like the Fellblade. Can Gunnar beat the odds, or is the likelihood of death too much for even the whole of Unity to handle?
Ryker only had one goal in his life right now:
Turn a certain adventuring guild into a flaming wreck while dancing merrily through the smoldering ruins. All for the chance to get back at a handful of people.
It didn’t work out that way though.
He’d died, been forced into the body of an Avatar, absconded with the queen as her castle fell to betrayal, kidnapped a little kid who is obviously more than he seems, and to top all that off, he killed his undead father.
The smoldering ruins of the Queendom have cooled, the patterns reset, and Ryker has a task that is more than likely too much for him.
Take the Queendom back, destroy two armies, and give Lauren, the rightful queen, back her crown.
Warning and minor spoiler: This novel contains graphic violence, undefined relationships/harem, unconventional opinions/beliefs, and a hero who is as tactful as a dog at a cat show. Read at your own risk.
Reality is cruel. The rising level of technological development has led to a rising level of unemployment. They’re laying off everybody, from teachers to technical servicemen. What’s the point of holding onto a person if they can be replaced by an advanced mechanism?
But what are the people to do? How are they to live? Where are they to get money from? There is only one answer – Barliona. The official government project is gathering steam, luring more and more people into its net. Who knows how people will behave when they lose everything?
Brody West is one such person. Unlike most, he doesn’t lose heart. A professional project manager with thirty years in the business simply cannot do that. He has a goal, and a clear understanding of how to achieve it. Nobody can get in his way – not the new class, not the strange friend, and not the unexpected foes.
The world has been saved; life is beautiful and everyone loves and appreciates the hero, even though they put him in some godforsaken place. To keep him safe, or so they say… But it’s too boring there! Only at first glance, however, because entertainment can be found anywhere and the street phase of the world tournament Battle of the Champions is just the right thing to pass the time, especially if some divine gifts are taken into consideration, which, regardless of his unique strategic and tactical talent, seriously complicate his life.
This is a new challenge for an ordinary guy from the year 2010 who has found himself in the world of the future… Will he still be the champion?
Tales from the Dead Man Inn is an anthology set only in Alpha World. The collected stories touch on NPCs from the world, covering well known and loved characters as well as some lesser seen NPCs.
The stories include:
Into the Dead Lands
Demon Lord’s Armor
Bob’s Tale Part Two
Eric was born in a world governed by the Great System, in the family of Aren Bergman, a respected miner from Orchus. But the joy of gaining a son was overshadowed by the newborn’s terrible affliction. Eric was completely nulled – level zero and no characteristics points. The only things keeping him from dying were his tiny base supplies of “life” and “energy.”
The medicine woman who delivered Eric believes this to be the work of the evil spirit Bug. Due to the peculiar laws of the Great System, Eric cannot use experience essences or characteristics tablets, so he risks having to spend his whole life confined to a bed. But his father finds a solution. He takes out a large bank loan and goes to the capital where he buys a few artifacts of the Ancients on the black market, which have no level restriction.
Despite having the artifacts, Eric is still very feeble and everyone in town thinks him a freak. But at least he can move on his own and that gives the Bergmans hope. But alas, it isn’t for long. On Eric’s fourteenth birthday, his father and mother die in a mining accident. The bank takes their house, and Eric is left with no choice but to work off the remaining debt in the Dungeons of the Crooked Mountains.
And so begins the story of a nulled boy’s struggle to survive…
Overpowered villains. Higher stakes. A pyramid of lies.
A year has passed since the events that nearly brought the game, Carpe Notcem, crashing down. Now, just as things are beginning to get back to normal, a new threat emerges.
When an unkillable player attempts to take over the virtual world, Max and Kira are called in to take him down. To win, the party will have to form their own house, infiltrate a tropical palace, pull off an elaborate heist, and maybe do a little dancing.
With enemies old and new lurking around every corner, it will take every bit of teamwork and creativity the party has to get away clean. Because in this game of PVP, their lives may depend on it.
Evie Winterbourne has had it.
After five exhausting years of video game marketing for a struggling MMORPG and one too many instances of her ideas getting ignored by her boss, Evie’s fortunes seem to change when a chance encounter introduces her to her company’s rival just as she quits her nightmare job.
Evie’s dream was to work on games themselves until her ex cheated her and her team out of their beloved project’s success–and it seems that the rival CEO knows her story and her potential. As a gift, he gives her the chance to play his blockbuster single-player fantasy game Aurora’s Rift, and the world within might just change Evie’s life forever…inside the game and out.
The rift begins a new Age, splitting time itself with magic older than the forgotten gods. It is a moment of chaos and upheaval, when alliances fracture along fault lines and peoples are raised up to thrive…or brought low. Anything is possible. Anything can happen. Ancient secrets are revealed, futures forged or broken.
Aurora’s Rift demands heroes to shape what comes next.
It is the anvil upon which your mettle is tested.
It is the arena in which you will wrest your future from the ashes of the past.
Take your place among legends.
Who you’ll be is who you truly are.
Who will you become?
When a multinational games company recruit Tom, a smart, streetwise Dublin teenager, to get a team together and come to San Francisco to immerse themselves in a massive fantasy world, he thinks it is the job of his dreams. His challenge is to level up fast so as to eliminate an AI dragon that has gone rogue and is preventing the release of the game.
As Tom comes closer to that goal, he starts to realise that the game is not what it seems, not least because a powerful crypto-currency company seem to have funded the creation of the game for their own purposes.
Crematoria Online: A new dark fantasy LitRPG series from Matthew J. Barbeler! For fans of Diablo, Bloodborne, and The Elder Scrolls.
Log in to a new life.
Middle-aged and soon-to-be-divorced Neil Cash is sick of his life, and desperately needs a change. He’s one of the first people to log into Crematoria Online, the latest in video game tech where players transfer their consciousnesses into the game world.
Let it get under your skin.
Neil plays as a Skinwalker, a class that lets players take on Wild Aspects of animals from the world of Crematoria Online and change form at will.
Feral hogs run amok!
Neil stumbles across a cabin in the woods, whose occupant is only concerned with protecting his children from attack by the thirty to fifty feral hogs that threaten his family’s safety!
A standalone adventure.
While this short story is set within the Crematoria Online universe, it can be read as a standalone adventure.
What if J.R.R. Tolkien’s work wasn’t fiction, but a primer to help humanity get accustomed to a harsh truth?
There are nine known realms, a world for each race, including dwarves, gnomes, and elves.
In the middle rests Middang3ard.
Each world knows the others. Each, except Earth.
Humans long ago turned their backs on magic, throwing their stock into science and technology, their governments shielding the people from the reality of what was going on elsewhere.
So be it. Humans were never very good at getting along with other races anyway.
Then the Dark One appeared, threatening to overrun the nine worlds, starting with Middang3ard and ending with the humans’ planet.
The second planet just went dark, Earth can’t stay out of the fight, but can it do anything to save its own future?
Now, humans must send elite warriors to Middang3ard to fight, else humans will fight on the shores of their own lands when the Dark One invades Earth.
Too bad their elite starts and ends with Robert ‘Suzuki’ Fletcher and his team of Mundanes.
No hit points. No levels. Just us.
Hollywood Economic Cooperation Zone, 2063. Merchandise Technician Emma Burke spends her days practicing magic out of view of her employer’s security cameras. Emma’s adventuring party has nearly earned entry to the Summerlands, a realm of clean air and blue skies where the magic and monsters are real and adventurers gamble their lives in pursuit of gold and glory… all streamed in real time to a worldwide audience of billions.
But when tragedy derails her plans, Emma must leave everything behind to flee into the Summerlands. Desperate to win the money she needs to make things right, Emma drives herself and her party towards ever greater dangers, only to find that the troubles of her old world have ways of reaching into her new one…
The Forbidden Chambers of Exotic Pleasures has gained renown as a dungeon unlike any other in the United States. It has even been visited by alien ambassadors, who came to welcome Earth into the galactic community. Lucky few have won fortunes in its halls, and many more make enough to live on, deciding that the dangers of the dungeon is better than asking customers, “Do you want fries with that?” But there are some who do not return from the dungeon’s depths, and others who return scarred and broken by the experience, for not all wounds are of the flesh, and they are not so easily healed. But fresh faces and new adventurers take up the call, seeking the secrets of the dungeon, and hoping to make a name for themselves, as others have done before them.
When apprentice adventurer Ceres discovers his physical and mental attributes are far above normal for someone his age, he suspects there must be a reason. Despite his inability to discern the forces at work in his life, he manages to recruit companions also searching for a way to make their mark in the world. Their colorful personalities are a challenge for the young leader, but his vision still inspires them to follow where he leads, for now. It isn’t until later Ceres discovers he commands the powers of a Dungeon Master, and can establish his own shadowy domain beneath the sunlit land of mortals. Yet despite his new skills, all is not well. Ceres’ exploration of the dark places have attracted the attention of formidable and lethal adversaries, and they covet the young adventurer’s growing lair. Ceres knows he is overmatched, but he also knows there are greater powers to be had if he and his fellow adventurers can reach a high-enough level. Now, with hideous monsters pouring out of the very walls, and dark forces gathering strength in the inky pits below, Ceres and his rag-tag band of low-level companions must find a way to defend their claim to future greatness before he can truly claim the title of Dungeon Master.