Immersed in the game of Neverfall and unable to log out, Luke and his friends must raise their stats fast so they can continue their rescue mission.
After their narrow victory over corrupted beta player Manon, the party resolves to get stronger. Luke, Cassie, Christopher, Mack, and Alicia quest for the people of Lethbridge, but their efforts yield little gold and experience, and leave them grossly unprepared to face the next boss in the game, the powerful necromancer Tethic Bonecall.
As the pressure to level up increases, the group starts to clash about how to advance. Christopher wants to keep to the Light Path by doing good and avoiding violence. Cassie, though, wants to apply her rogue skills to steal and back-stab her way to filling her inventory with gold and loot.
And Luke acts alone, refusing to endanger his friends. Though he doesn't let it show, the experience of seeing his friends die has given Luke dark dreams. And he cannot be sure whether the dreams are a result of his haunted psyche, or the Dark Lord attempting to lure him down the Dark Path with the promise of great power.
Salvation comes in the form of a major quest from a woman from the Esoteric Order, Neverfall's mages' guild. Their assignment: to retrieve a rare spellbook from their first dungeon, the dangerous catacombs under Lethbridge...